andrew cotter

computational art + design

Print/PDF

Professional Experience

LAB @ Rockwell Group, Creative Technologist

summer 2022 - fall 2025

- Technical lead on several projects, cultivating work from concept stages with clients all the way to production with fabricators

- Lead R&D efforts in the LAB for developing novel applications of emerging tech to studio and firm-wide efforts including mixed reality and sustainability

- Mentored junior and intern technologists and onboarded them with team tech stacks

Meta, Creative Coder

summer 2021 - summer 2022

- Prototyped and polished new methods of sharing on the Facebook platform through SparkAR.

- Researched and prototyped engaging integrations with Meta Horizon Avatars for sharing across Meta platforms

Freelance Creative Technologist

may 2018 - summer 2020

Crafted graphics, networking, and physical computing solutions for clients to bring exhibits and brand activations to life through interactive software.

Clients Included:

- Google

- Hulu

- The Smithsonian Institute

- Local Projects

- Red Paper Heart

- Active Theory

- The LAB at Rockwell Group

Red Paper Heart, Code Intern

summer 2017

Worked in tangent with the design team to program/build interactive installations and experiences for commercial clients using openFrameworks, Cinder, and Arduino.

Night Kitchen Interactive, Interaction Developer

fall 2014 - summer 2016

Lead design/development research by exploring new tools for the web and interactive installations and demonstrating implementations to the rest of the team.

Teaching Experience

Creative Coding, Adjunct Instructor

NYU Tandon, Fall 2021 - Present

Creative Coding with Unity, Adjunct Instructor

Parsons, Spring 2019 - Summer 2021

Creativity + Computation, Instructor

Parsons, Fall 2018

Immersive Storytelling, TA

Parsons, Fall 2017

D+T Bootcamp, Instructor

Parsons, Summer 2017

Core Competencies

Creative Coding

I approach writing code like writing poetry, focusing on the mechanics, the demystification of tools, and hacking the conventions of art-making with computation.

Design Research

The first step to solving a problem is understanding it. By interviewing end-users and testing prototypes, I can better understand what the solution is.

Skills + Tools

Adept

  • Unity / C#
  • WebGL (Pixi.js, Three.js, ReGL, p5.js)
  • Arduino / Physical Computing
  • SparkAR
  • Electron/Node.js
  • Front End Web (HTML/SCSS/JS)
  • Well-versed in most desktop operating systems:Windows, MacOS, and Linux (eg Ubuntu, Fedora,Debian, NixOS)

Intermediate

  • Shaders (GLSL/HLSL)
  • TouchDesigner
  • openFrameworks/Cinder (C++)
  • Clojure(Script)/(CLR)
  • Rust (Nannou, Bevy)
  • Adobe CC Workflow (esp. Ps, Ai, Id, Lr)

Familiar

  • Vue.js / Nuxt.js
  • React.js / Next.js
  • Python / Jupyter / Scikit
  • Swift / iOS
  • Godot

Learning

  • Unreal Engine
  • Blender
  • Design Systems
  • Design Patterns
  • Interpreter Design
  • Docker / Ansible

Education + Honors

MFA Design + Technology

Parsons, The New School

BS Industrial Design

The University of the Arts

Attained the Rank of Eagle Scout

BSA Troop 139