andrew cotter

computational art + design

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Professional Experience

The LAB at Rockwell Group, Senior Creative Technologist

2022 — 2025

– Technical lead on four project scopes, taking work from concept stages with clients all the way to production with fabricators

– Drove R&D initiatives exploring mixed reality and sustainability technologies, informing proposals and expanding studio capabilities

– Maintained warranties on three legacy projects—keeping installations running and answering clients' maintenance questions

– Mentored junior and intern technologists and onboarded them with team tech stacks

Meta, Creative Coder

2021 — 2022

– Prototyped and published dozens of templates and effects for millions of users to share to their Stories on Meta platforms

– Researched and prototyped new ways to integrate Stories with emerging Meta features like Avatars

Freelance Creative Technologist

2017 — 2021

Brought client concepts to life through bespoke, real-time, interactive software solutions (graphics, networking, A/V).

Clients Included:

– Google

– Hulu

– The Smithsonian Institute

– Local Projects

– Red Paper Heart

– Active Theory

– The LAB at Rockwell Group

– Square Design

Night Kitchen, Interaction Developer

2014 — 2016

Researched and evaluated emerging web, media, and exhibit technologies. Delivered prototypes and technical recommendations to inform team workflows. Developed and maintained web and physical activations for museums and cultural centers.

Clients included:

– The Smithsonian Asian Pacific American Center

– Chemical Heritage Foundation

– Mütter Museum

– University of Pennsylvania

– Thomas Jefferson Foundation

Teaching Experience

Adjunct @ NYU Integrated Design & Media

2021 — Present

Classes: Creative Coding, Advanced Creative Coding with WebGL

Adjunct @ Parsons Design & Technology

2018 — 2020

Classes: Creativity and Computation, Creative Coding with Unity

Skills

Immersive, Real-time Media

  • Unity3D (C#, VR/AR)
  • TouchDesigner (Python)
  • openFrameworks/Cinder (C++)
  • Unreal Engine (Blueprints, C++)
  • Shaders (GLSL, HLSL, Shader Graph, etc)
  • Asset Pipeline & Design Tools
  • 2D tools: Adobe CC, Figma
  • 3D tools: Blender, Rhino, Maya, Spline

Web & Servers

  • HTML/Markdown, CSS/SCSS, JavaScript, TypeScript
  • Frameworks (React/Next, Vue)
  • WebGL (Three.js, React Three Fiber, Pixi.js, etc)
  • Animation (GSAP, React Spring, Framer Motion, etc)
  • JS Server Runtimes (Node.js, Electron, Deno)
  • Protocols/APIs (REST, GraphQL, Websocket)

Physical Computing & A/V

  • Arduino, Teensy, Raspberry Pi, and other PCB Controllers
  • Circuit Prototyping, Soldering, Wiring
  • Lighting Protocols (e.g. Serial, Midi, DMX, OSC)
  • ADSR Audio Synthesis (Digital and Analog)

AI Tools

  • LLMs (Claude, ChatGPT, and Studio LM APIs)
  • Diffusion Models (via ComfyUI and Automatic1111)

Education + Honors

MFA Design & Technology

Parsons, The New School

2018

BS Industrial Design

University of the Arts

2014